SUMMARY OF THE GAME
Elements System. --- We have added a system where you can create abilities by finding core elements of the earth scattered around the levels. We hope this will separate our game from other shooter games and maybe make our game a little bit more unique.
Spawnpoints. --- In almost every mission we will have a unique spawnpoint system that let the player choose from different spawnpoints. We have created this so you can spawn on a stealth route or a sniper route etc.
Graphics. --- With the power of CRYENGINE we are able to create living, breathing environments that we think will enhance the experience for the players.
First-Person-Shooter. --- We have spent time creating what we think is a fun shooter game and we are creating different unique weapons that you will get and some that you will need to find.
Level Design. --- We have not only created levels that we think look good but we have put time and effort into thinking how they will be most fun to explore and give the player different opportunities to finish the mission.
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Hello! We have been working on different “Time of Days” and multiple variations of environments for selected multiplayer maps. This means 1 map will be have Morning, Day and Night versions. We have also started to work on different environments. This means you might get the map with puddles on […]
These trenches were made by the “GDG” to more easily defend the different zones of Pripyat and defend their ammunition. Some of these trenches also have a connection to the underground slums where the infected population of Pripyat live. The trenches are also very dark and has a “ghosttown” feel […]